Crying readers: an emotional twist to your Narrative

Gabriel Natucci
7 min readJun 29, 2020
Photo by Tengyart on Unsplash

What Makes A Good Narrative Compelling And Believable?

That’s the main question every writer and narrative designer is concerned about while developing their narrative. From the Hero’s Journey to the Three Act Structure, we all seek methods to make our fictional characters more realistic.

Like myself, many authors have learned to rely on these tools to stand out. In this publishing rush, we might forget the main reason why we read and create stories: emotion.

Now, I’m not talking about always bringing tears to the reader’s eyes, but instead use emotions as a way to increase your character (and story) liveness and engagement. Picture for a second a whole day where you interact with people, and no one has any kind of emotional reaction. No smiles, fake surprised looks, frowns, laughs. Does this seem like a day you would want to remember?

Our audience is always looking for something to connect and resonate with their core values and struggles, and emotion is a big highway of human connections. Characters that make us laugh and feel are going to be much more memorable and much more likable than a blend robot spewing catchphrases and neutral dialogues. People are constantly trying to look at objects and searching for some hidden reaction, some resemblance of a humanlike behavior staring back at them.

Photo by Clint Patterson on Unsplash

But how do we get our plain old robotic characters into something unique using emotions? Well, first we have to do a little research into what emotions are and what are the prevailing theories for how (and when) we use them.

What is the deal of emotion (and what it has to do with Narrative)

What exactly are emotions? How many are there?

These and other similar questions have been asked by researchers from the most uncanny backgrounds; from psychologists and philosophers to game designers and data scientists. For this article’s sake, let’s just say that emotions are reactions to internal and external stimuli. They are a set of physical and psychological temporary responses to these events. To put it simply, every time you think about something, your current and past experiences may give birth to a different emotion; if you love climbing and see a huge mountain, you might feel happy about climbing it; not so much if you had a terrible accident trying to do something similar.

For scholars and nerds in general (like myself), this definition goes along with the appraisal view of emotions. That means the act of “feeling” something first goes through an internal evaluation (or appraisal); there are many models created for explaining this evaluation and the results we can use in our characters (their emotions). Generally speaking, they follow a set of pillars that a certain person takes into account when expressing/feeling a particular emotion.

The pillars of an emotional appraisal

  • Goals: all appraisal models assume that everyone has goals or particular motivation that keeps them going. Whether it’s to meet new people or to do better than your parents, everyone has something to pursue.
  • Standards: yes, we have them. Standards here can describe morality, principles, minimum performance requirements, and so on. For instance, a character who has high moral standards might be reluctant to steal something or break the law.
  • Tastes: as you probably guessed, our process is far fuzzier than simply setting what your standards and goals are. Sometimes we simply like or dislike things, without any logical reason. These are our inherent tastes, that also give life and uniqueness to our self. In character development, these are used to differentiate and single a particular character out along the plot. Be careful to give your main character a lot of tastes, because you can alienate the reader and move him away of character, instead of empathizing with him.
  • Experiences: we are not defined only by our past experiences, but they certainly have a role in how we feel and how we behave. Mapping the main experiences your character went through can be an excellent way to guide his emotional development, also helping in defining his goals and standards. Maybe he/she doesn’t drink because of paste experiences with an alcoholic parent? Or he is afraid of the dark because of a power outage while inside a rollercoaster in his teenage years?

In particular, let’s talk about one model created by a philosopher, a psychologist, and an accountant. It is not a joke! It’s the OCC model of emotions, and it is very useful to add emotional reactions to characters in a narrative.

The OCC model

Named after their creators Ortony, Clore, and Collins, this framework gives a very straightforward way to think about emotional feelings for a particular character. In short, it separates each emotion as the outcome of three types of evaluation: one focused on events occurred, the other on actions taken, and the third focused on objects in general. Every evaluation can have positive or negative outcomes from the character’s perspective. Each one has special considerations from the character perspective: actions can be done by the character itself, or a third-party; the events can have prospective (future/imagined) consequences, or can cause an immediate consequence in the present; and finally, the character can be familiarized or not with objects in general (foods, cars, money, etc).

If it sounds a little too complex, it’s because it is! Emotional responses are a very confusing and complex topic. Fortunately, we can sum up the OCC model in a neat diagram, comprised of 22 emotional reactions to the evaluations above.

All 22 emotional reactions for the OCC model (source)

Translating the OCC diagram into character behavior

Let’s take this unfriendly diagram and break it into actionable emotions for narrative development. Let’s we are following the story of Luke, a stockbroker who is about to lose his career; to properly capture Luke’s emotion, we will explore two different narrative perspectives:

  1. Luke made some investment errors, causing a major company client to lose millions in just one week. If we follow the OCC model, this is a negative event, which means the first branch of the diagram, from left to right. The client/company didn’t “punished” him yet. This means there are prospective consequences, and Luke (obviously) feels fear.
  2. Luke considers himself a great broker, and he really believed in the move he made on his client’s behalf. Looking at the OCC diagram, if we take the middle branch (action of agent), we find that he feels shame for not being able to see the mistake before making it. He can also find himself ashamed as a stockbroker, unworthy of his current high-paying job.

The last perspective is where things with OCC get interesting: we can make Luke a completely different person just by changing his emotional reactions. Instead of feeling ashamed, he can actually feel proud of his boldness, firmly believing that the market will recover and give him tons of money. He can also feel anger at the client for not seeing things the way he is. By doing this change, we just followed the same branches in the OCC and changed their meaning from negative to positive.

We can create further emotional reactions by taking into account his boss’s behavior, whether he knows about the loss or not, and so on. The beauty of the OCC diagram is that it can be as complex as you want your characters to be.

How to use emotion to create unforgettable characters (Emotional Narrative)

Based on the OCC model of emotions, and the 4 pillars of emotional appraisal, we can give our characters more depth and add some realism to their reactions.

Define the character outline: Who is this character? what does he contribute to the narrative? How does he look?

Start to think about his emotional depth: Define the character main Goals, Standards, and Tastes, in that order. This will give a foundation on how to act and behave in different situations. If you want more depth, go for past experiences as well.

Find their main emotions felt along with the narrative: Take a particular plot event and consider its emotional consequences for the character. How will it affect his behavior? Was he expecting this event? Does this event have consequences? If so, did they happen or are they still in the future?
Based on these questions, consider also the pillars defined in step two and follow along with the OCC diagram.

Go off-script: After all, if there is one thing we can all agree on is that people do not behave in a linear and neat way. Feel free to toss all emotional reactions from the previous steps aside every once in a while. This gives your readers a more surprising turn of events, and make your character even more human.

Are emotions that predictable?

Of course not! This is simply one framework based on solid science that can help you create realistic characters in your next narrative. There are many others out there, including different views of how to model emotions; if we are talking faces, there is for example the famous work of Paul Eckman, who mapped 6 universal emotions that we feel, regardless of our cultural background.

6 universal emotions expressed by the actor Tim Roth, from the TV series, Lie to Me. (source)

Even though this framework is very useful, it can become very complex fast. So keep in mind to use it only for main plot events, as well as for main characters along with the story. Once you are comfortable using this new approach, you can spice things up by adding personality traits and narrative archetypes.

Good luck with your next emotional narrative!

References

Steunebrink, Bas & Dastani, Mehdi & Ch, John-Jules & Meyer, John-jules. (2009). The OCC model revisited.

Originally published at https://thelearningtab.com on June 29, 2020.

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Gabriel Natucci

PhD student, Game Designer, Maker, and Data scientist. Working to create memorable experiences through science, data, and design